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AC - Mises à jour officielles, v1.5.9 (18.04.16)
Invité_ga2jo_*
posté 24-03-2016, 12:39
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  • Assetto Corsa - Mises à jour officielles

  • (IMG:http://www.assettocorsa.info/wp-content/uploads/2011/11/AClogo.png)

  • Assetto Corsa v1.5
  • Journaux de développement pour les détails de la v1.5 :
    Partie 1: http://www.assettocorsa.net/assetto-corsa-...diary-part-1-3/
    Partie 2 : http://www.assettocorsa.net/assetto-corsa-...-diary-part-23/
    Partie 3 : http://www.assettocorsa.net/assetto-corsa-...-diary-part-33/

  • Assetto Corsa v1.5.9 (18.04.16)
  • - reverted Realtime app
    - Audio : hit and scrape sounds use surface volume
  • Assetto Corsa v1.5.8 (15.04.16)
  • - Tweaked tracks reverb levels
    - Tweaked Corvette C7 Stingray idle and exterior volumes
    - Tweaked Ferrari 458 GT2 exterior volume
    - Tweaked P4/5 Competizione limiter sound
    - Fixed Steam achievements limit
    - Several special events (quick race mode) have been rebalanced because of AI improvements
  • Assetto Corsa v1.5.7 (12.04.16)
  • - Fixed end race GUI with Post Processing off
    – Fixed Alfa 155 rev limiter sound
    – Realtime app tweaked for visibility
    – Tyre app : customizable wear colors
    – F5 camera plays external sounds
    – ksPreviewManager : now it’s using a file switcher to keep max rendering settings
    – ksEditor : fixed error in saving kn5 of a car project
    – Rebalanced special events for Tyre Model 7
    – Improved timing and removed “smoothing” messages on acServer
  • Assetto Corsa v1.5.6 (07.04.16)
  • - Fixed issues with black mirrors on several cars
    - Fixed LaFerrari digital instrument dummy
    - Fixed tyre texture on several cars
    - Tyre App customizable colors (system/cfg/tyres_app.ini)
  • Assetto Corsa v1.5.5 (06.04.16)
  • - MODDING: BRAKE_POWER_MULT setup option is now correctly expressed in % and can be used for modded content
    - Fixed typo on Lotus 98T soft compound slipangle value
    - Fixed Lotus 98T engine limiter sound for higher rev limiter than default
    - Fixed bad naming on Lotus Exos S1 medium and hard heat curves
    - Modified Drift cars steering lock.
    - Bugfixing and optimization on Imola, Silverstone, Vallelunga, Spa, Black Cat County circuits
    - Improved smoothness of AI driving style
    - Improved collisions in multiplayer
    - Improved AI fuel planning strategies
    - Fixed tatuusfa1 at vallelunga hardcoded achievement
    - Added bonnet and bumper internal/external sound switch on Volume App
  • Assetto Corsa v1.5.4 (03.04.16)
  • - Fixed motion blur on F6 cameras
    - Added support for fahrenheit readings in Tyres App. (set system/cfg/tyres_app.ini [OPTIONS] USE_FAHRENHEIT=1)
    - Fixed Corvette C7 Stingray Throttle response and Engine output on low revs
    - Some Balance of Performance for Ferrari 458 GT2, more might needed
    - BMW GT2 and C7R now have Traction control available with different levels as the 458 GT2. Obviously can be disabled by server.
    - Steering geometry improved for drift cars as well some small details here and there.
    - Fixed Ferrari LaFerrari and McLaren P1 Kers exceeding engine revlimiter
    - slick tyre texture bug fixed on various racing cars
    - low-res skin previews fixed
  • Assetto Corsa v1.5.3 (01.04.16)
  • - Fixed Barcelona requiring wrong DLC to start
    - Lotus Evora S and S2 model and digital script updated
    - Lotus Evora GTE and GTE Carbon model and digital script updated
    - Ferrari 458GT2 model, lights and digital script updated
    - BMW M4 dash light tweaked
    - Abarth 595 (stock, S1, S2) dash light tweaked
    - added template 2016_driver in dev
    - added old driver model in sdk/dev/content/old_v1.4_driver
  • Assetto Corsa v1.5.2 (31.03.16)
  • - Fixed car reset to pits in wrong way happening even with penalities off
    - Fixed crash on 32bit version when using TyreApp
    - Fixed track map for Nordschleife Endurance Cup
    - Possible fix for audio related crash in Brands Hatch and Silverstone
  • Assetto Corsa v1.5.1 (31.03.16)
  • - Fixed wrong export on Spa
  • Assetto Corsa v1.5 (31.03.16)
  • - New Abarth 595esseesse and S1, S2 upgrades
    - New Ford Mustang GT 2015
    - New Corvette C7 Stingray
    - New Black Cat County track
    - Nurburgring gp circuit updated
    - Nurburgring gp circuit now with 4 layouts
    - Silverstone circuit updated
    - Monza circuit updated
    - Spa circuit updated
    - Nurburgring Nordschleife circuit updated
    - Nurburgring Nordschleife endurance cup layout added
    - Mugello circuit updated
    - Magione circuit updated
    - Imola circuit updated
    - Drift circuit updated
    - Vallelunga circuit updated
    - Vallelunga classic layout added
    - Vallelunga circuit (all layouts) now has 24 car slots
    - Activated time progression in Multiplayer
    - All cars updated to Tyre Model 7
    - Pitstop are now available in single player races
    - Damage is now visible in Multiplayer mode for remote cars
    - Launcher: steam overlay support disabled due to stability issues
    - Launcher: re-instated multi-process mode for CEF due to stability issues
    - Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
    - Fixed Lamborghini Miura gearbox damage
    - Updated drivetrain upshift and downshift timings for all cars
    - F6 inside cameras use internal sounds
    - Free camera now honours distance multiplier for sound attenuation
    - Of all Drivable cameras only Cockpit uses internal sounds
    - Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
    - Gearshift sound shares engine volume
    - Backfire sound shares engine volume
    - Fixed car sound when bottoming out
    - Realtime app shows lapped guys (blue) and lapping guys (green)
    - Fixed FuelLapEvaluation function
    - Fixed fuel consumption on turbo engines
    - Fixed inconsistency on UI tech specs
    - Modding : added FormCamera functionality to associate internal/external soundset
    - Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
    - Modding : added Digital Instrument KERS_CHARGE (percentage)
    - Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
    - Modding : added Digital Instrument CURRENT_LAP
    - Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
    - Modding : added Digital Instrument AMBIENT_TEMP
    - Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
    - Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
    - Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
    - All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
    - All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
    - Changed all tyres flex and pressure relation.
    - Changed all tyres footprint and pressure relation
    - Modified global aero efficiency with yaw angle. Works on all cars
    - Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
    - Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
    - All GT2/GT3 cars now have minimum height 55mm
    - 200,400,500,1000,2000 meters drag circuits now available
    - Modding : ksPreviewBuilder added to sdk/dev folder
    - Python Interface:
    - initFont(fontfamily, italic, bold)
    - setCustomFont(fontfamily, italic, bold)
    - getCameraMode()
    - setCameraMode(acsys.CM)
    - getCameraCarCount(carId)
    - setCameraCar(F6 camera index, carId)
    - focusCar(carId)
    - getFocusedCar()
    - getServerName()
    - getServerIP()
    - getServerHttpPort()
    - getServerSlotsCount()
    - isCarInPitline(carId)
    - isCarInPit(carId)
    - isConnected(carId)
    - getCarBallast(carId)
    - getCarState(carId)
    - eKersCharge
    - eKersInput
    - totally revamped backfire system (will not break mods)
    - added new F1 "dash camera" and "Chase camera #2"
    - CameraManager : fixed issue globalCameraIndex
    - Fixed Camera selection on Replay Interface
    - Fixed CameraApp to reflect Dash and Chase changes
    - Fixed Camera system messages
    - Fixed Random camera wrong cameras + message
    - added CameraOnBoard offset to avoid car parts on view
    - added new driver model with lod
    - added Fuel Lut to solve issues with several cars gauges
    - SharedMemory : added new members
    - SPageFilePhysics
    float turboBoost = 0;
    float ballast = 0;
    float airDensity = 0;
    - SPageFileGraphic
    int isInPitLine = 0;
    float surfaceGrip = 0;
    - SPageFileStatic
    float maxTurboBoost = 0;
    float airTemp = 0;
    float roadTemp = 0;
    bool penaltiesEnabled = false;
    float aidFuelRate = 0;
    float aidTireRate = 0;
    float aidMechanicalDamage = 0;
    bool aidAllowTyreBlankets = false;
    float aidStability = 0;
    bool aidAutoClutch = false;
    bool aidAutoBlip = false;
    - fixed several cars still featuring dashboard "floating" digits
    - fixed car scraping volume
    - added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
    - improved camber calculations
    - improved tyre heating on low friction surfaces (grass,sand etc)
    - added new "Tyres" app
    - Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
    - Ford GT40 fuel tank position fixed
    - revamp of all digital displays and script
    - revamp of analogue gauges
    - Lamborghini Huracan GT3 3D model tweaks
    - Lotus Exige S model tweaks
    - Various LOD fixes across the entire vehicle content
    - BMW M3 GT2 3D model tweaks
    - Roof on the LaFerrari is now customizeable
    - Emissive values tweaked on some cars to improve visibility with PP off
    - Various skin issues fixed
    - PP preset improvements
    - Improved AI behavior in traffic

    Ce message a été modifié par ga2jo - 18-04-2016, 20:10.
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Invité_Ranieri_*
posté 31-03-2016, 16:53
Message #2





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Vite fait, après 15 sec sur la Nissan GT3, pas les mêmes sons, je prend 292 dans la ligne droite contre 285 avant, et les pneus ont plus de grip.
Les couleurs du circuit Paul Ricard sont plus vives, ça fait un peu plus cartoon.
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Invité_Vmax330_*
posté 31-03-2016, 16:58
Message #3





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J"ai laissé tourné Steam cet aprem mais il m'a pas lancé la mise à jour, la haine (IMG:style_emoticons/default/mur.gif)
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Invité_Ranieri_*
posté 31-03-2016, 16:59
Message #4





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Après reboot du jeu j'au du noir et blanc sur le paul ricard (IMG:style_emoticons/default/cut.gif) (IMG:style_emoticons/default/bad4.gif) (IMG:style_emoticons/default/++.gif)
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Invité_huguess_*
posté 31-03-2016, 17:02
Message #5





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normal, les filtres ont changé, tu vas dans les filtres et tu met le par defaut, il est bien maintenant.
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Invité_LeSunTzu_*
posté 31-03-2016, 17:09
Message #6





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Si la Nissan est encore plus rapide en ligne droite nous voilà bien (IMG:style_emoticons/default/lol5.gif)
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Invité_Ranieri_*
posté 31-03-2016, 17:13
Message #7





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Paul Ricard Vintage

(IMG:http://img15.hostingpics.net/pics/56944881NB.jpg)

Edit : C'est le Post processing qui s'était mis sur N&B, tout va bien (IMG:style_emoticons/default/happy3.gif)

Ce message a été modifié par Ranieri - 31-03-2016, 17:20.
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Invité_TAK_*
posté 31-03-2016, 17:14
Message #8





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(IMG:style_emoticons/default/look.gif) nouvelle maj de 81.8Mo
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Invité_LaCh@ussette_*
posté 31-03-2016, 17:21
Message #9





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(IMG:style_emoticons/default/oui.gif)
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Invité_MrJack_*
posté 31-03-2016, 17:21
Message #10





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J'ai juste lancé le jeu sans tester, on dirait bien que la surexposition, que je trouvais beaucoup trop blanche et qui du coup rendait le jeux tout moche, a été revue, c'est bien plus sympa avec un ciel bleu (IMG:style_emoticons/default/happy3.gif)
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Invité_JINZO_*
posté 31-03-2016, 17:38
Message #11





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Ré-installe complète du jeu (8.4G) pour ma part (IMG:style_emoticons/default/lol4.gif)
Reste 30 min avant de tester tout ça (IMG:style_emoticons/default/lol5.gif)

Mais cela ne m'étonne pas que les ppfilters et autres addon doivent avoir des bugs. c'est classique pour chaque maj

C'est pour cela qu'à chaque grosse maj je refais une installe propre (IMG:style_emoticons/default/lol4.gif)
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Invité_afondesix_*
posté 31-03-2016, 17:44
Message #12





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Je viens de lancer un serveur avec que des supercars sur black county. racingfr-online#1|trackdays|supercars|black county avec le mot de passe des opens

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Edit:ça marche pas.Je recommence (IMG:style_emoticons/default/help.gif)

Ce message a été modifié par afondesix - 31-03-2016, 17:51.
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Invité_Philm12_*
posté 31-03-2016, 20:01
Message #13





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Je viens de faire la MAJ, et au lancement j'ai ce message:

steam-erreur

Une erreur s'est produite lors de lamise à jour de Assetto Corsa (erreur de lecture de disque)


Ben zut?! qqu'un a ça?


Réglé : controle d'intégrité, re MAJ et c'est OK

Ce message a été modifié par Philm12 - 31-03-2016, 20:37.
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Invité_zigzag49_*
posté 31-03-2016, 20:10
Message #14





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Citation (Ranieri @ 31-03-2016, 18:13) *
Paul Ricard Vintage

(IMG:http://img15.hostingpics.net/pics/56944881NB.jpg)

Edit : C'est le Post processing qui s'était mis sur N&B, tout va bien (IMG:style_emoticons/default/happy3.gif)


J'ai le même souci ,tu vois ça ou le post processing , merci.
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Invité_BruceBoc_*
posté 31-03-2016, 20:30
Message #15





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Il y a un widget pour le changer ingame
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