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Rien de nouveau, plutôt un "rappel synthétique".
N'hésitez pas à corriger ou compléter ces "Indispensables" jap.gif
  1. XD 2.0.0 : Tuto

    Motec In-Game





  2. GTL PD :

    Téléchargement ICI

    Pour un affichage déporté.
    Cet utilitaire n'est pas visualisable directement dans le jeu.
    Le recours au Alt/Tab est donc nécessaire et, en général, très bien supporté par GTL.
    Possibilité de fonctionnement en réseau avec affichage sur un 2 ème PC.
    Oubliez le pour la course, mais très utile pour préparer sa voiture.




  3. HUD en vue cokpit :

    Il faut éditer votre fichier PLR (...\GTL\UserData\VotrePseudol) et modifier la ligne suivante ainsi => Allow HUD in cockpit="1"
    Pour défiler les différentes vues disponibles , il faut utiliser la touche 2 (ou é) du clavier alpha.






  4. Phares plus puissants :

    L'archive contient 2 fichiers : HL_1_PLR.DDS et HL_2_PLR.DDS.
    Il suffit de mettre ces 2 fichiers dans le dossier "GTL\GameData\Teams" et ca fonctionne.
    Il suffit de supprimer ces fichiers ou de rajouter l'extension .bak pour revenir à la normale.

    Lien ICI

  5. G25 : Réglages par Yann jap.gif






    Lignes FFB du .PLR :


    FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
    FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
    FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB steer vibe freq mult="0.35000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force average weight="0.60000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
    FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip weight="0.65000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
    FFB steer force grip factor="0.43000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
    FFB steer update thresh="0.01500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
    FFB steer friction coefficient="0.18000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
    FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
    FFB steer damper coefficient="0.04000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
    FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
    FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.10000" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.03600" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
    FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
    FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).
    FFB brake vibe slope="0.04500" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
    FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
    FFB rumble strip magnitude="0.60000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="-0.60000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
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